Annotation #3

Source Reference

Clark, D. L., Raphael, J. L., & Mcguire, A. L. (2018). HEADS4: Social Media Screening in Adolescent Primary Care. Pediatrics,141(6). doi:10.1542/peds.2017-3655

Article Type

Academic journal

Summary

            This academic journal briefly discusses the negative effects social media and phone usage has on adolescents and teenagers. Behaviors are similar to an addition which can be managed through the HEADSSS process, a family media plan, follow-up appointments, or a behavioral health referral.

In-depth summary

            The journal begins by explaining the addiction that adolescents have to social media and the progression of addiction as they become teenagers. The amount of time on social media increases from about 16 minutes to 71 minutes per day. Females are engaged the most with an average of 142 minutes per day. As these numbers increase, teenagers are more likely to have feelings of anxiety when they do not have their phones. Those who have the highest use of social media are more likely to be exposed to cyberbullying, sexting, depression, and low self-esteem.

            Psychosocial screening for adolescents helps adults learn more about those who may have an addiction. This assessment is called HEADSSS where “The acronym cues the practitioner to ask questions regarding home life, education, activities, drugs, sexual activity, safety, and suicide and/or depression” (Clark et al., 2018, p.2). Adding another “S” can help determine social media effects. It benefits the patient by educating them about risks of social media use as well as the practitioner by helping them identify patients who may be at risk. For those who are at risk, further steps can be: “(1) crafting a family media plan, (2) follow-up appointments, or (3) behavioral health referral” (Clark et al., 2018, p.2). The first two steps relate to an intervention or treatment whereas the third involves a health clinic. The steps taken typically depend on the parents, however, they may not be aware of the amount of time their child is using their phone because they are not always being supervised. By creating a family media plan, parents can become more involved and help their child control the amount of time social media is being used. Teenagers will typically be opposed to this, but it is necessary to help them form new behaviors. In addition, “Follow-up appointments can be used to hold the adolescent accountable for working toward their personalized goals and provide additional time to address deeper concerns associated with the aberrant social networking usage” (Clark et al., 2018, p.3).

Evaluation (strengths and weaknesses)

            This journal is strong in identifying ways to discover which adolescents and teenagers may be at risk of addiction to social media as well as giving them ways to overcome this addiction. Adding a social media portion to HEADSSS would be a great idea to help the patients, practitioners, and parents. A weakness, however, is that there was not much explanation as to why teenagers are addicted. Focusing more on this and the negative effects can make the argument that social media is hurting teenagers even stronger.

Relation to my research question

            This relates to my research question because it states that social media has a bad effect on mental health. Clark et al. refer to addiction a lot throughout the journal which tends to have a negative connotation. There are some examples and statistics in the beginning which show how much adolescents and teenagers use social media and how if they are without it there are negative consequences.

Significant quotes

“Usage patterns among adolescents resemble the progressive, withdrawal-producing, and dose dependent symptoms of substance addiction” (Clark et al., 2018, p.1).

“As adolescents gradually increase the amount of time spent on these platforms, they also increase the likelihood of experiencing anxiety during periods of withdrawal from their devices. Eighty percent of college students report feeling agitated when their phone is not in sight, and time spent on social networking applications is a good indicator for these feelings” (Clark et al., 2018, p.1).

“Those in the top 10% of time on social networking platforms are at increased risk for many negative consequences, including cyberbullying (electronic communication with the intention of belittling, intimidating, or taunting another user), unauthorized distribution of sexting (photographic or written electronic communications of a sexual nature), depressive symptoms, and decreased selfworth” (Clark et al., 2018, p.2).

Vocabulary words

HEADSSS- home life, education, activities, drugs, sexual activity, safety, and suicide and/or depression

Cyberbullying- electronic communication with the intention of belittling, intimidating, or taunting another user

Sexting- photographic or written electronic communications of a sexual nature

Annotation #1 & #2 Summaries

The main purposes of this book are:

  • To allow teenagers to speak their voice
  •  To explain teen’s lives on the internet and social media for people who worry such as parents, teachers, policy makers, etc.
  • To explain why social media has made such a big impact on teenagers’ lives and to challenge adults’ worries about this engagement

The preface begins with Boyd’s interaction with a fifteen-year-old boy named Mike. She explains how he loves watching and making YouTube videos. While Mike and Boyd watch his videos, he asks her to talk to his mother. She thinks everything on the internet is bad, so Boyd agrees to talk to Mike’s mom and explain to her that Mike is not doing anything wrong. Boyd conducted research from 2005 to 2012 by traveling across the United States talking and observing with teenagers. She met with a diverse group of teens with different socioeconomic statuses and ethnicities in many different locations including schools, parks, etc. Boyd interviewed 166 teens between 2007 and 2010 and talked to parents, teachers, etc. to become an expert on youth culture. Also, her previous work with technology, social media specifically, helped her start a conversation with the public and bring attention to the matter at hand. According to Boyd, teens do not get the chance to talk about their lives and networking because people are not willing to listen.

Boyd starts her introduction by talking about an evening in September when she attended a high school football game in Nashville. Boyd talks about a boy named Stan she met three years ago in Iowa and how he said that times have not changed much, contrary to what most people believe. He uses technology references such as changing the font and background to show how little difference high schools are from decades ago to now. Boyd flashes back to the game in Nashville and observes how the students in the stands did not pay much attention to what was going on on the field but rather talked to one another and enjoyed each other’s presence. She notices that the two major changes from the 90s are clothing and cell phone use. Every student had some form of a smartphone, where the white students’ phones seemed to be more expansive than the black students’ phones. All of them, however, were using their phones for the same purposes; they took pictures, went on social media, and showed their friends what was on their screens. If parents called, the teens seemed to be annoyed as the call was unwanted. Boyd compares her generation’s experience with technology to today’s generation. She used it to escape her community whereas today, teens use it to interact and communicate with their community. As blogging became popular, the use shifted from meeting new people with similar interests to talk to friends and familiar people. Social media has become a part of everyday life for teens and will continue to be despite the change in popular apps and technology.

One of the main differences between the way adults and teens see social media and technology is teenagers focus on how it shapes publics, whereas adults simply focus on the networking aspect. There are four affordances that create new opportunities because of these online publics which are:

  • Persistence: social media does not expire, can be kept as long as wanted
  • Visibility: can be seen by broader audiences despite distance
  • Spreadable: easy to repost, copy and paste, etc.
  • Searchable: easy access search engines

            New technology has always caused panic among people which is typically seen through a utopian or dystopian style. Some believe it will fix everything while others think it will ruin everything.  Neither of these are correct as technology has both pros and cons. Adults seem to be more dystopian and believe technology leads to a decline in their child’s social or cognitive abilities and moral beliefs. This is false because media tends to exaggerate which makes parents believe every bad thing that happens online will happen to their kids too.

The “in-between” age of teenagers is a time that they are trying to find themselves and gain independence; one way of doing this is by forming friendships and relationships. This is one of the main reasons why they are so addicted to phones and technology; they need to communicate with their friends. Social media and networking allow teenagers to have an easily accessible and private space. Boyd explains how she talked to Heather, a sixteen-year-old girl, and discovered another reason teens are constantly on their phones. Teenagers have so much to do between school, jobs, family responsibilities, etc. that it can be hard to physically be with their friends. Social media and texting allow them to stay in touch with their friends without having to see them in person. Although this is one way technology is helpful, there are also challenges. These tend to revolve around racial, social, and economic inequality. For example, the quality of phone someone has depends on their financial status. Other problems, such as bullying or sexual predation, are simply magnified by social media rather than caused by it.

The first chapter “Identity” begins by telling the story of a black man who wrote an essay to a college talking about his struggle to overcome leaving a gang. They looked at his social media accounts and realized he had been posting about the gang still and immediately stopped considering his admission. Boyd, however, took a different approach. She said how often, teens post content on their social media accounts in order to survive in the social world; they post for the intended audience. It may be hard, however, for teens to remember who their audience is. For example, they may forget about some followers because only certain ones comment on their pictures. Also, teens struggle with separating who sees what and how their followers react. For example, Hunter has two different audiences on Facebook; his ghetto family and his prestigious friends. He says it is frustrating when his sister comments on posts that are more directed towards his friends.

Psychologist Sherry Turkle focuses on people’s identity through networking. People tend to show themselves as they would like to be seen, rather than how they actually are; however, this can make them a better version of themselves. Online identity has changed as people have profiles that are more realistic compared to people playing games and pretending to be characters in the 90s. Teens may use their real name on FB but create a username that doesn’t include their name at all on Twitter, however, it is just a way to express themselves on different media sites. What they portray themselves as or what they post mainly has to do with the context of the site rather than the site itself. This may or may not correlate with their face-to-face interactions. For example, a girl who likes One Direction does not talk to her friends about it in person because they are not fans. Instead, she talks about it online with other One Direction fans. Also, it is important to note that gaming and characters are still around today where teens create characters based off of themselves such as their avatar resembling aspects of their physical appearance. On the other hand, some teenagers like to be anonymous. While some use this in appropriate ways, many like to escape from adult supervision and feel as if they have some freedom. Some teens make profiles or post content that they think is funny, although not accurate. This may include having a celebrity’s name or a high income. Sociologist Erving Goffman talks about self-presentation and impressions of one another. According to Boyd, “What we convey to others is a matter of what we choose to share in order to make a good impression and also what we unintentionally reveal as a byproduct of who we are and how we react to others” (Boyd, 2015, p. 48). People like to be seen in the best light possible and base what they post off of that. They can also be judged based off of what their friends share or comment on their posts. Because of this judgement, teens struggle with their identity even on the internet. They may still be afraid to say who they truly are, especially those involved in the LGBTQ community.

Boyd, D. (2015). It’s complicated: The social lives of networked teens. Place of publication not identified: Yale University Press.

Whitney Phillips begins by explaining her first time going on 4chan’s website due to her eighteen-year-old brother nagging her. She explains that there was a lot of inappropriate content, and she couldn’t understand why her smart, thoughtful brother thought it was so amusing. She asks him many questions about trolling such as “What do you mean by ‘troll?’ (‘A troll is a person who likes to disrupt stupid conversations on the Internet. They have two basic rules: nothing should be taken seriously, and if it exists, there is porn of it.’)” (Phillips, 2015, p. 1). She became so intrigued with this idea that she did research on it and even wrote a book. Although there are many types of trolls, Phillips focuses on people who identify themselves as trolls and those who take part in the social practices of a troll. She addresses that although trolling happens around the world, she chose to research it in the U.S. and also explains that trolling can be “nasty, outrageous business” (Phillips, 2015, p. 1). Repeating what they say will only encourage them to continue, so examples are only used when necessary.

Phillips shows the relationship between trolling and culture through the story of poor teens using fermented human waste to get high, known as Jenkem. The threads created about this were put onto 4chan by a user named Pickwick with a template for other users to copy and paste. It was written to school principals explaining students’ use of Jenkem. Eventually. Pickwick confessed that it was not real, and he made up the story. This brought attention to many, especially when Fox 30 did a segment on it. Others began falling for this too, mainly parents, and it was considered a successful trolling prank. As many other trolls do, they gave the media a story that they could not resist. This was successful for two reasons; the first being that they chose a drug that has been google searched making it legitimate. The second is members of the community played a part in the story which also made it seem more legitimate. Journalists and news reporters use stories without doing background research because they want to keep their audience interested and meet their deadlines.

There is nothing to show that all trolls have a unified purpose, however, some are politically motivated. Although, it may be unintentional; for example, the jenkem story exposed journalists for not verifying their stories without even trying to do so. Although this may occur, trolls tend to defy typical political action.

Trolls are studied because they draw attention to culture. According to anthropologist Mary Douglas, dirt can only be seen if cleanliness has already been determined. This means that trolls’ inappropriate, bad behavior shows what society’s good and normal behaviors are. The deeper people look into trolling, however, the harder it is to differentiate between normal and abnormal.

Phillips’s study first shows the difference between trolls and media; trolls do it for fun whereas media does it for a business. Trolls tend to be more upfront and offensive because they do not have to be censored like the media, but journalists and reporters get paid for essentially trolling. Trolls tend to know a lot when it comes to technology and can compete with those whose jobs involve media. They seem to be the “poster child” for social networking. Lewis Hyde is a writer of a book about the typical trickster who comes up with lies in order to preserve the truth. He writes about a man named Krishna who manipulates many women into having sex with him, then disappears as the sun rises. Gabriella Coleman notes that there are similarities between tricksters and trolls, yet still differences. Trolls are more real and tend to do things for their own amusement whereas tricksters are created as characters. They are the same in the way that they both look for something to manipulate in society and culture, known as cultural digestion. Overall, the book argues that “trolls are born of and embedded within dominant institutions and tropes, which are every bit as damaging as the trolls’ most disruptive behaviors” (Phillips, 2015, p. 1).

Phillips, W. (2015, May 15). Internet Troll Sub-Culture’s Savage Spoofing of Mainstream Media [Excerpt]. Retrieved from https://www.scientificamerican.com/article/internet-troll-sub-culture-s-savage-spoofing-of-mainstream-media-excerpt/

CHoMP Exercise

Pedaste, M., Mäeots, M., Siiman, L.A., de Jong, T., van Riesen, S.A.N., Kamp, E.T., Manoli, C.C., Zacharia, Z.C., & Tsourlidaki, E. (2015). Phases of inquiry-based learning: Definitions and the inquiry cycle. Educational Research Review, 14, 47-61. doi:10.1016/j.edurev.2015.02.003.

Inquired based learning has become popular all over the world in the fields of science and education along with many development projects in various fields. One of the main reasons this has happened is because of the advancement and improvement of technology. Research using the EBSCO host library demonstrated multiple interpretations of inquiry-based learning. These variations were put together to create an ultimate inquiry cycle. The phases of this cycle, in the correct order, are orientation, conceptualization, investigation, and conclusion. Discussion is also a part of this cycle and can occur at any phase throughout or once the cycle is complete. In addition, some phases have sub-phases within them. Conceptualization is made up of questioning and hypothesis generation; investigation includes exploration or experimentation and data interpretation; and discussion involves reflection and communication.

Main Idea of Lesson (Week of 2/4/19)

I think the main idea of this week’s lesson is that as educators, we need to be able to motivate our students to want to learn. The ARCS model, Hunter’s lesson planning model, and Marzano’s lesson framework are all tools we can use in the future to encourage students to be involved and interested in learning. They all revolve around the idea that those who are trying to teach or motivate need to do something that will spark interest, have a purpose, give instruction, etc. It’s also important to have some sort of reward or incentive that will make students want to get good grades or make workers want to give all their effort. I think this week’s lesson was very important because if a teacher is not able to motivate their students, then the lessons and the classroom environment is going to be boring and hard to work in.

John Keller’s ARCS Motivational Model (least/most comfortable aspects)

After reading about the ARCS model, there were some parts that I understood and others that I did not. First, I understood that ARCS stands for attention, relevance, confidence, and satisfaction. These are the main categories which are used to become motivated. An aspect of this that I am confused about is the subcategories such as “intrinsic reinforcement” and “extrinsic rewards” under “satisfaction”. I know that, according to the article, there are questions that are used as “job aids” to enhance motivation and obtain each category and subcategory. Perhaps if I were given more explanation about each of the subcategories specifically and how they relate to the main category, then I would be more comfortable with it. Overall, I am comfortable with the idea that the ARCS model is used to motivate people such as students, workers, or even oneself, to learn.

“Gaming Can Make a Better World” Reaction

One part of this week’s lesson that surprised me was the Ted Talk about gaming and how it can make the world better. Initially seeing this title, I had no idea how someone could make an argument that video games are helping. Our generation is so involved in gaming that it’s seen as more of a negative thing than positive. In this video, the woman talked about how gamers are becoming some of the most motivational people in the world. I was really surprised when she stated some of the statistics such as how World of Warcraft gamers have spent a total of 5.93 million years playing. When I thought that was interesting, she continued and said how 5.93 million years ago was around the time that humans began to stand up. I thought it was really interesting how she compared the two, and it surprised me how she made such a good connection. By playing so many video games, we are changing the world and evolving.

Maslow’s Hierarchy & Bloom’s Taxonomy Summary

Maslow’s hierarchy of needs consists of five tiers: physiological, safety, belongingness and love, esteem, and self-actualization. Each level includes the following needs:

Safety: protection, security, stability, etc.

Belongingness and love: friendship, intimacy, trust, etc.

Esteem: self-esteem, respect from others

Self-Actualization: realizing full potential

These range from most important at the bottom to least important at the top. Maslow initially said that a person must completely fulfill one need before moving to the next; however, later on decided that they need to be at least somewhat met. These levels are split between deficiency needs and growth/being needs. Levels one through four are “d-needs” where level five is a “b-need”. Deficiency needs arise if a person is deprived; for example, if a person doesn’t have water for a while, the thirstier they become and the harder they will try to get water. Once they obtain the water and the need is satisfied, the less motivation the person will have to continue drinking. This works for safety as well. Imagine being in a severe weather condition with no shelter. The longer you feel unsafe, the faster you will try to look for a place to take cover, and once you’re safe, you’ll stop worrying about it. Belongingness and esteem also follow this pattern. Being needs, the top tier, arise from wanting to grow rather than being deprived of something. People often do not reach self-actualization because of common life experiences which cause them to fluctuate among the bottom four levels. Maslow’s hierarchy has expanded. Cognitive needs (level five), aesthetic needs (level six), and transcendence needs (level eight) have been added (self-actualization is now level seven).

              Bloom’s taxonomy classifies learning processes into three categories: cognitive, affective, and psychomotor. Cognitive involves knowledge and intellectual skills. Bloom included six categories under cognitive learning (ordered from least to most complex): knowledge, comprehension, application, analysis, synthesis, and evaluation. A person must be able to complete lower levels before moving on to higher ones. This taxonomy was revised in order to make it more accurate and a more active form of thinking. The order was rearranged (evaluation before synthesis), and the nouns became verbs. The revised version includes remembering, understanding, applying, analyzing, evaluating, and creating. They can be seen through the following ways:

Remembering: bullet pointing, highlighting, bookmarking, etc.

Understanding: advanced searching, blog journaling, categorizing, etc.

Applying: running and operating, playing, uploading and sharing, etc.

Analyzing: mashing, linking, validating, etc.

Evaluating: posting, moderating, testing, etc.

Creating: programming, publishing, directing and producing, etc.

Originally, Bloom introduced three levels of knowledge (factual, conceptual, and procedural). The revised version added metacognitive. A knowledge matrix of this information was created, by those who revised Bloom’s taxonomy, which includes these knowledge dimensions: facts, concepts, processes, procedures, principals, and metacognitive.